Docs / Getting started

Getting started

Install Laminus, open a skeletal mesh, and paint your first layer.

Requirements

Engine
Unreal Engine 5.6, 5.7 or 5.8 on Windows 64-bit
Project
Any project with a Skeletal Mesh to paint

Install

  1. Add Laminus to your library on Fab.
  2. In the Epic Games Launcher, open Unreal Engine → Library → Fab Library, find Laminus, and choose Install to Engine for your engine version.
  3. Start the editor, open Edit → Plugins, search for Laminus, enable it, and restart.

Open the tool

  1. Open any Skeletal Mesh asset.
  2. In the Skeletal Mesh Editor toolbar, click Editing Tools.
  3. In the tool palette, choose the Laminus tab, then Paint Skin Layers.
Paint Skin Layers open in the Skeletal Mesh Editor
Paint Skin Layers with a spine layer shown in Ramp colour mode.Select image to view full size ↗

Paint your first layer

  1. Laminus pairs the mesh with a layer asset named <MeshName>_SkinLayers, saved beside it. Its first entry, Base Skin, holds the mesh's current weights.
  2. Click + above the layer list to add a layer.
  3. Pick a bone in Bone Influences or the Skeleton Tree. The two selections stay in sync.
  4. Paint in the viewport. The Result column shows what the whole stack now gives each bone.
  5. Click Save Asset to keep your layers.